![]() ![]() There are two such weapons in Crysis 2, the second of which you only get in the last portions of the game.Ī great marksman rifle patterned after the H&K PSG-1 (with a similar magazine size). Marksman weapons are precision rifles or EM-driven weapons that fire shots capable of hitting targets at great ranges. ![]() It has the shotgun and grenade attachments, but as a general purpose weapon, it lacks the rapid-fire ability that makes the SCAR and SCARAB more useful. The problem (apart from not being suppressed) is the ammunition for the Gauss attachment is limited until you pick up the GAUSS weapon (see below).Ī heavy assault rifle with limited magazine capacity and only fires in 3-round burst or semiautomatic. The Gauss attachment gives this weapon a loud but accurate sniper weapon. Restricted to close-up engagements, you will use this weapon primarily to take out lone sentries and small groups of enemies while sneaking.Ī medium and long distance assault rifle with a Gauss attachment. That said, it means you cannot fire at long ranges (subsonic ammunition has decreased penetration and lethality at range). This is the only assault rifle that's suppressed. In the post-Cold War era, the assault rifle has been the principal soldier's weapon. ![]() Just remember that once you pull the trigger, everyone will know where you are.Īssault rifles combine the precision of a marksman rifle with the automatic fire rate of a machinegun. If you need something dead in a hurry (like a Ceph Devastator), you can give this weapon a try. It's the only shotgun with a silencer option, and handy for blasting Ceph unnoticed.Īn automatic shotgun capable of emptying all 7 to 10 shells in a blink of an eye. Spun projectiles tend to be more stable in flight, but much of the destructive power is turned into waste heat as the shot travels up through the barrel.Ī very handy weapon for silent close-up takedowns. Rifled and non-rifled ordnance differ in what happens to them in the barrel. Just remember this weapon is not silenced, so using it gives you away. It doesn't damage enemies appreciably, but it does help in the final part of the game if you want to shock / de-cloak the invisible Ceph near the final alien spore generator. The silencer is uses is the handgun suppressor, not the standard silencer.Ī special weapon that's built like a PDW but fires electrostatic bolts. It's used primarily for close-range work, so if you need to take off someone's head down the block, you may have some trouble landing your shot. It's handy if you're out of ammo for one of your two weapons and you need a stand-by until you locate an ammo bin, but remember this weapon is loud and messy.Ī decent rapid-fire weapon that can be silenced. Used often by vehicle or rear area crews where the firepower of a handgun is insufficient and an assault rifle would be too bulky to bring around.Ī loud PDW along the lines of the M7A or M9. They are compact weapons capable of fully automatic fire. PDWs are submachineguns or machinepistols (archaic). Unless you are playing on Normal difficulty though, you may opt to ditch the weapon so you can remain undetected by enemies. With the assault scope (or ACOG) the MAJESTIC becomes a very loud sniping weapon. While it shares the same parts and capabilities of its lighter cousin, the HAMMER is under-powered when compared to longarms.Ī large-caliber, heavy revolver used for hunting game. Once you have a silenced assault rifle or shotgun, you will find it difficult to go back to smaller weapons like this.Ī medium handgun, firing a slightly heavier grain bullet than the M-12 NOVA. This makes them perfect for internal and domestic security personnel.Ī standard handgun, useful at the outset when you have few options. They are not designed for engaging multiple targets and are more bark than bite. All other enemies eventually succumb to sustained weaponsfire.Ĭlick on the image to enlarge it ↑ Handguns Remember that you will need special weapons like C4 or the JAW for tough enemies like the Ceph Pinger or Gunship. ![]()
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